The Big Crunch
"Scale isn't just when something is big, or when something is small; it's when something is big and something else isn't." -psychbomb
A ravenous maw has opened up in the ground. Your job is to keep it fed, but doing so only causes it - and its appetite - to grow.
Made for the GMTK 2024 game jam "Built to Scale".
How to play:
Left-click to select a unit and right-click to move. Contextual actions will show up in the bottom left when objects are within your interact radius.
Playing in full-screen is recommended.
Notes:
Extremely unfinished, there is no sound and the game only goes up to phase 6 or so before stuff stops spawning. Hopefully there's just enough there that you can tell what the idea was, at least. I won't have any more time to work on this before the jam period ends, but your feedback is appreciated regardless as I might like to return to the idea afterward.
Thanks for playing!
Credits:
Made with Godot.
Fonts used are "Chirp" and "Chomp" by Chevy Ray.
Status | Prototype |
Platforms | HTML5, Windows |
Author | Intermittent |
Genre | Strategy |
Made with | Godot |
Tags | Game Maker's Toolkit Jam, Godot |
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